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var impactPrefab : GameObject;var dist : float = 1000.0f;function Start() {Invoke("Dead", time);}function Dead(){Destroy(gameObject);}function OnCollisionEnter(col : Collision){Instantiate(impactPrefab, col.transform.position, Quaternion.identity);Dead();}function Update(){var hit : RaycastHit;if(Physics.Raycast(transform.position, Vector3.forward,hit,dist)){ if(hit.transform.tag == "wall"){Instantiate(impactPrefab, hit.point + (hit.normal * 0.0001));} }}
Assets/Shooting/JS_Script/BulletDestructor.js(29,12): BCE0023: No appropriate version of 'UnityEngine.Object.Instantiate' for the argument list '(UnityEngine.GameObject, UnityEngine.Vector3)' was found.